Monday, July 8, 2013

E-tivity 3.1

https://bubbl.us/

1. Analyse learning needs
Before commencing to design any instructional program or materials, it is best to know some background to what is being desired to be learnt.
2. Identify learning objectives
From an understanding of what learning is needed, the goals should be identified and put into the format of learning objectives
3. Identify learner group
This includes whether the target audience and method of delivery, for example: young people in a face-to-face situation, or university students learning online.
4. Design the learning program
Determine the activities and order of the learning
5. Evaluate
Ensure all the activities and material will meet the learning outcomes and cover a variety of learning styles. If necessary redo the design.
6. Create the learning materials
Create or adapt materials to cover the content in all the activities. Use subject specialist if necessary.
7. Evaluate the materials
Have a trial run with the materials to ensure everything is as it should be. Second opinions are important to check for ambiguities or misunderstandings.
8. Implement
Put the learning program into action.
9. Evaluate
Examine the results to check that the learners have learnt the outcomes they were supposed to. If not, go back to step 4 and redesign the program if necessary.


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