Tuesday, August 27, 2013

Etivity 9-2

1.    What, if anything, surprised or challenged your preconceptions in this topic?
I have long believed that interactive learning is the best method. Everything I have read in this topic has confirmed that. The theories of motivation such as the ARC model (Keller, 2008, p.82) made me think. I had not considered attention, relevance or confidence as motivators before, but it does make sense. The motivation of gaming was an eye-opener. I was aware of people being addicted to games, but had not considered why or how this could be transferred to online learning. I was also very interested in the comparison of someone multitasking while participating in an online lesson with someone else being totally absorbed in a virtual world (O’Driscoll and Kapp, 2010).

2.    Were there any ideas presented which altered your vision of what instructional design might look like in the future?
I was very impressed by McGonigal’s (2010) talk at the TED conference and an interview (Zetter, 2010) I read. Gaming seems like the answer to all the world’s problems! With the expansion of the Internet and more capabilities in the digital world, I am sure that many of the features used in online games will be integrated into online learning.

Instructional design will make more use of virtual worlds and simulations. TAFE NSW Western Institute (2010) uses the virtual world to teach hospitality. This is an example of what can be achieved in a virtual world. There would appear to be endless opportunities to use virtual worlds to recreate situations to teach and practise practical skills where training in the workplace may be problematic. Computer modelling could be used to simulate car engines or human body parts for people to practice on.

3.    Try to describe what vision you feel your organisation might have for training and development activities in the year 2020. Try to be optimistic but at the same time realistic.
I believe the management at TAFE would like to have minimal numbers of human teachers, so most training will be offered online. Even courses with a high proportion of practical elements will be presented online. Simulations and virtual worlds will make this possible. There will also be more collaboration online and greater use of tools which can share desktops and pages. Use of social media is already increasing in many course areas. Flexible delivery is the way of the future. This is more than just having coursework available online. It is also about meeting the students’ needs for where, when and how they study. This means more training may take place in the workplace and a lot of recognition of prior learning will be applied, as well as training on-demand. There will certainly be less traditional classrooms, and the teachers within will most likely not be doing the “chalk and talk”. Students will be involved in creating their own learning.

References
Keller, J. 2008 An integrative theory of motivation, volition and performance. Technology, Instruction, Cognition and Learning. Vol 6. 79-104.

McGonigal, J. 2010 Gaming can make a better world. TED talk.

O'Driscoll, T & Kapp, K. (2010) Escaping Flatland. Learning in 3D. Wiley, San Francisco.
TAFE NSW Western Institute (2010)The virtual tourism project. (online accessed 26 July 2013).

Zetter, K. (2010) TED 2010: Reality Is Broken. Game Designers Must Fix It. Wired (online retrieved 21 July 2013)


4 comments:

  1. Hi Narelle, I think you are spot on with your answer to question 3 about flexibility and students creating their own learning. It will be interesting to reflect on this post in 2020 and see what changes have occurred. I have enjoyed reading and following your blog and wish you all the best for future endeavours :) I also, commented in my much smaller post to 9.2 that we are obviously all such different learners when you look at the design of our blogs and read our responses. Next time I am down your way I will pop in and say hello in real-life :)

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  2. I must agree with your thoughts about TAFE in the future; but do you believe that the beaurocracy of TAFE will allow for the flexibility needed to meet the demand of an ever changing environment? I know I sound cynical, however, there have been times when the process that needs to be adhered to has meant TAFE has taken weeks to approve an idea (or chosen not to approve) and we have missed potential students that are demanding learning and therefore, go elswhere.

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  3. I think TAFE are pushing for online - not to be flexible for students, but in the mistaken belief that they can manage with less teachers if not doing face to face. Never too cynical when it comes to TAFE bureaucracy!!!

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  4. I was nodding my head as I read your comments about seeing gaming in a whole new light. I had always struggled with seeing online learning as engaging for the students however this unit and in particular gaming has changed by stance on this.

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